ObjectsSpawned class
final
- Inheritance
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- Mixed in types
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- Annotations
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Methods
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addObject(int x, int y, GameObject object)
→ ObjectsSpawned
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addObjects(int x, int y, List<GameObject> objects)
→ ObjectsSpawned
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addObjectsWithLocation(VectorDefinition location, List<GameObject> objects)
→ ObjectsSpawned
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addObjectWithLocation(VectorDefinition location, GameObject object)
→ ObjectsSpawned
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inBounds(VectorDefinition start, VectorDefinition end)
→ bool
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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object(int x, int y, ItemLocation asset, {String? variation, bool hidden = false})
→ ObjectsSpawned
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objectWithLocation(VectorDefinition location, ItemLocation asset, {String? variation, bool hidden = false})
→ ObjectsSpawned
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toJson()
→ String
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inherited
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toMap()
→ Map<String, dynamic>
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inherited
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toString()
→ String
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A string representation of this object.
inherited