objectWithLocation method

ObjectsSpawned objectWithLocation(
  1. VectorDefinition location,
  2. ItemLocation asset, {
  3. String? variation,
  4. bool hidden = false,
})

Implementation

ObjectsSpawned objectWithLocation(
  VectorDefinition location,
  ItemLocation asset, {
  String? variation,
  bool hidden = false,
}) => addObjectWithLocation(
  location,
  GameObject(asset, variation: variation, hidden: hidden),
);