addObjects method
- int x,
- int y,
- List<
GameObject> objects
Implementation
ObjectsSpawned addObjects(int x, int y, List<GameObject> objects) =>
addObjectsWithLocation(VectorDefinition(x, y), objects);
ObjectsSpawned addObjects(int x, int y, List<GameObject> objects) =>
addObjectsWithLocation(VectorDefinition(x, y), objects);