GameObject class

Annotations

Constructors

GameObject(ItemLocation asset, {String? variation, bool hidden = false})

Properties

asset → ItemLocation
final
copyWith → GameObjectCopyWith<GameObject, GameObject, GameObject>
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
hidden → bool
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
variation → String?
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() → String
inherited
toMap() → Map<String, dynamic>
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited