WorldBloc class
- Inheritance
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- Mixed-in types
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Methods
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add(PlayableWorldEvent event)
→ void
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Notifies the Bloc of a new
event which triggers
all corresponding EventHandler instances.
inherited
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addError(Object error, [StackTrace? stackTrace])
→ void
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Reports an
error which triggers onError with an optional StackTrace.
inherited
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close()
→ Future<void>
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Closes the
event and state Streams.
This method should be called when a Bloc is no longer needed.
Once close is called, events that are added will not be
processed.
In addition, if close is called while events are still being
processed, the Bloc will finish processing the pending events.
inherited
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emit(WorldState state)
→ void
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emit is only for internal use and should never be called directly
outside of tests. The Emitter instance provided to each EventHandler
should be used instead.
inherited
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init()
→ Future<void>
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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on<E extends Event>(EventHandler<E, WorldState> handler, {EventTransformer<E>? transformer})
→ void
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Register event handler for an event of type
E.
There should only ever be one event handler per event type E.
inherited
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onChange(Change<WorldState> change)
→ void
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Called whenever a
change occurs with the given change.
A change occurs when a new state is emitted.
onChange is called before the state of the cubit is updated.
onChange is a great spot to add logging/analytics for a specific cubit.
inherited
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onClientEvent(NetworkerPacket<WorldEvent> packet, {bool force = false})
→ Future<void>
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onDone(PlayableWorldEvent event, [Object? error, StackTrace? stackTrace])
→ void
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Called whenever an
event handler for a specific Bloc has completed.
This may include an error and stackTrace if an uncaught exception
occurred within the event handler.
inherited
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onError(Object error, StackTrace stackTrace)
→ void
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Called whenever an
error occurs and notifies BlocObserver.onError.
inherited
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onEvent(PlayableWorldEvent event)
→ void
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Called whenever an
event is added to the Bloc.
A great spot to add logging/analytics at the individual Bloc level.
inherited
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onTransition(Transition<PlayableWorldEvent, WorldState> transition)
→ void
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Called whenever a
transition occurs with the given transition.
A transition occurs when a new event is added
and a new state is emitted from a corresponding EventHandler.
inherited
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print(String message, [String? plugin])
→ void
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override
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process(WorldEvent event, {bool force = true, String? plugin})
→ Future<void>
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override
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resetWorld([ItemLocation? mode])
→ Future<void>
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save({bool force = false})
→ Future<void>
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sendEvent(PlayableWorldEvent event, {Channel target = kAnyChannel, String? plugin})
→ Future<void>
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override
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toString()
→ String
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A string representation of this object.
inherited