save method
- bool force = false,
Implementation
Future<void> save({bool force = false}) async {
var file = File(worldName == defaultWorldName
? 'world.stnx'
: 'worlds/$worldName.stnx');
if (!await file.exists()) {
await file.create(recursive: true);
}
if (!force && autosave) return;
final bytes = state.save().exportAsBytes();
await file.writeAsBytes(bytes);
}