PluginSystem class final
Constructors
- PluginSystem.new({required ServerInterface server})
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
-
plugins
→ Iterable<
String> -
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- server → ServerInterface
-
final
Methods
-
dispose(
[bool disposeNative = true]) → void -
fire(
Event< WorldEvent> event) → void -
loadLuaPluginFromLocation(
AssetManager assetManager, ItemLocation location, [String name = 'game']) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
registerLuauPlugin(
String name, String code) → Future< SetonixPlugin> -
registerPlugin(
String name, FutureOr< SetonixPlugin> pluginBuilder(PluginServerInterface)) → Future<SetonixPlugin> -
runLeaveCallback(
Channel channel, ConnectionInfo info) → void -
runPing(
HttpRequest request, GameProperty property) → GameProperty -
toString(
) → String -
A string representation of this object.
inherited
-
unregisterAll(
) → void -
unregisterPlugin(
String name) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited