Methods
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closeAll()
→ Future<void>
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collectState()
→ Future<void>
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dispose([bool disposeNative = true])
→ void
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fire(Event<WorldEvent> event)
→ Future<void>
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loadGameMode(AssetManager assetManager, ItemLocation? location)
→ Future<SetonixPlugin?>
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loadLuaPluginFromLocation(AssetManager assetManager, ItemLocation location, [String name = 'game'])
→ Future<SetonixPlugin?>
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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registerLuauPlugin(String name, String code, {ItemLocation? location, String? storageKey, String? legacyStorageKey})
→ Future<SetonixPlugin>
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registerPlugin(String name, FutureOr<SetonixPlugin> pluginBuilder(PluginServerInterface))
→ Future<SetonixPlugin>
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runLeaveCallback(Channel channel, ConnectionInfo info)
→ void
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runPing(HttpRequest request, GameProperty property)
→ GameProperty
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toString()
→ String
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A string representation of this object.
inherited
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unregisterAll()
→ void
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unregisterPlugin(String name)
→ void
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