GameProperty class
- Annotations
Constructors
Properties
-
copyWith
→ GamePropertyCopyWith<
GameProperty, GameProperty, GameProperty> -
no setterinherited
- currentPlayers → int
-
final
- description → String
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasThumbnail → bool
-
final
- maxPlayers → int?
-
final
-
packsSignature
→ Map<
String, SignatureMetadata> -
final
-
protocolCapabilities
→ List<
String> -
final
-
protocolVersions
→ List<
int> -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
negotiateProtocol(
[Iterable< int> supportedVersions = kSupportedSetonixProtocolVersions]) → int? -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
requireProtocol(
[List< int> supportedVersions = kSupportedSetonixProtocolVersions]) → int -
supportsProtocol(
[Iterable< int> supportedVersions = kSupportedSetonixProtocolVersions]) → bool -
toJson(
) → String -
inherited
-
toMap(
) → Map< String, dynamic> -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- defaultProperty → const GameProperty