EventSystem class final
- Inheritance
-
- Object
- EventBus<
WorldEvent> - EventSystem
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
-
leave
→ Stream<
UserLeaveCallback> -
no setter
-
ping
→ Stream<
ServerPing> -
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
castBus<
U extends WorldEvent> () → LinkedEventBus< U> -
inherited
-
clear(
) → void -
inherited
-
dispose(
) → void -
fire(
Event< WorldEvent> event) → Future<void> -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
on<
U extends WorldEvent> (FutureOr< void> handler(Event<U> )) → EventSubscription<WorldEvent> -
inherited
-
runLeaveCallback(
Channel channel, ConnectionInfo info) → void -
runPing(
HttpRequest request, GameProperty property) → GameProperty -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited