EventSystem class final

Inheritance

Constructors

EventSystem()

Properties

hashCode → int
The hash code for this object.
no setterinherited
leave → Stream<UserLeaveCallback>
no setter
ping → Stream<ServerPing>
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

castBus<U extends WorldEvent>() → LinkedEventBus<U>
inherited
clear() → void
inherited
dispose() → void
fire(Event<WorldEvent> event) → Future<void>
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
on<U extends WorldEvent>(FutureOr<void> handler(Event<U>)) → EventSubscription<WorldEvent>
inherited
runLeaveCallback(Channel channel, ConnectionInfo info) → void
runPing(HttpRequest request, GameProperty property) → GameProperty
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited