SetonixServer class
final
Methods
-
add(PlayableWorldEvent event)
→ void
-
Notifies the Bloc of a new
event
which triggers
all corresponding EventHandler instances.
inherited
-
addError(Object error, [StackTrace? stackTrace])
→ void
-
Reports an
error
which triggers onError with an optional StackTrace.
inherited
-
close()
→ Future<void>
-
Closes the
event
and state
Streams
.
This method should be called when a Bloc is no longer needed.
Once close is called, events
that are added will not be
processed.
In addition, if close is called while events
are still being
processed, the Bloc will finish processing the pending events
.
override
-
emit(WorldState state)
→ void
-
emit is only for internal use and should never be called directly
outside of tests. The Emitter instance provided to each EventHandler
should be used instead.
inherited
-
init({int port = kDefaultPort, int maxPlayers = 10, bool verbose = false, bool autosave = false, String description = ''})
→ Future<void>
-
-
kick(int id)
→ bool
-
-
log(Object? message, {LogLevel? level})
→ void
-
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a nonexistent method or property is accessed.
inherited
-
on<E extends Event>(EventHandler<E, WorldState> handler, {EventTransformer<E>? transformer})
→ void
-
Register event handler for an event of type
E
.
There should only ever be one event handler per event type E
.
inherited
-
onChange(Change<WorldState> change)
→ void
-
Called whenever a
change
occurs with the given change
.
A change
occurs when a new state
is emitted.
onChange is called before the state
of the cubit
is updated.
onChange is a great spot to add logging/analytics for a specific cubit
.
inherited
-
onError(Object error, StackTrace stackTrace)
→ void
-
Called whenever an
error
occurs and notifies BlocObserver.onError.
inherited
-
onEvent(PlayableWorldEvent event)
→ void
-
Called whenever an
event
is added to the Bloc.
A great spot to add logging/analytics at the individual Bloc level.
inherited
-
onTransition(Transition<PlayableWorldEvent, WorldState> transition)
→ void
-
Called whenever a
transition
occurs with the given transition
.
A transition
occurs when a new event
is added
and a new state is emitted
from a corresponding EventHandler.
inherited
-
process(WorldEvent event, [bool force = true])
→ void
-
-
resetWorld()
→ Future<void>
-
-
run()
→ Future<void>
-
-
save({bool force = false})
→ Future<void>
-
-
sendEvent(PlayableWorldEvent event, [Channel target = kAnyChannel])
→ void
-
-
sendMessage(String message, [Channel target = kAnyChannel])
→ void
-
-
spawnDeck(ItemLocation location, GlobalVectorDefinition cell, [bool force = true])
→ bool
-
-
toString()
→ String
-
A string representation of this object.
inherited