sendEvent method
- PlayableWorldEvent event, {
- Channel target = kAnyChannel,
- String? worldName,
Implementation
void sendEvent(PlayableWorldEvent event,
{Channel target = kAnyChannel, String? worldName}) {
_pipe?.sendMessage(event, target);
if (target == kAnyChannel || target == kAuthorityChannel) {
getWorld(worldName ?? defaultWorldName)?.add(event);
}
}