sendEvent method

Future<void> sendEvent(
  1. PlayableWorldEvent event, {
  2. Channel target = kAnyChannel,
  3. String? worldName,
})

Implementation

Future<void> sendEvent(
  PlayableWorldEvent event, {
  Channel target = kAnyChannel,
  String? worldName,
}) async {
  await _pipe?.sendMessage(event, target);
  if (target == kAnyChannel || target == kAuthorityChannel) {
    getWorld(worldName ?? defaultWorldName)?.add(event);
  }
}