sendEvent method

void sendEvent(
  1. PlayableWorldEvent event, {
  2. Channel target = kAnyChannel,
  3. String? worldName,
})

Implementation

void sendEvent(PlayableWorldEvent event,
    {Channel target = kAnyChannel, String? worldName}) {
  _pipe?.sendMessage(event, target);
  if (target == kAnyChannel || target == kAuthorityChannel) {
    getWorld(worldName ?? defaultWorldName)?.add(event);
  }
}