sendEvent method
Implementation
Future<void> sendEvent(
PlayableWorldEvent event, {
Channel target = kAnyChannel,
String? worldName,
}) async {
final world = getWorld(worldName ?? defaultWorldName);
final pipeTargets = [];
if (target == kAnyChannel) {
pipeTargets.addAll(world?.players ?? [kAnyChannel]);
} else {
pipeTargets.add(target);
}
for (final channel in pipeTargets) {
await _pipe?.sendMessage(event, channel);
}
if (target == kAnyChannel || target == kAuthorityChannel) {
world?.add(event);
}
}