players property
Implementation
Map<int, ConnectionInfo> get players => Map.fromEntries(
(_server?.clientConnections ?? {}).map(
(e) => MapEntry(e, _server!.getConnectionInfo(e)!),
),
);
Map<int, ConnectionInfo> get players => Map.fromEntries(
(_server?.clientConnections ?? {}).map(
(e) => MapEntry(e, _server!.getConnectionInfo(e)!),
),
);