TableCell class

Annotations

Constructors

TableCell({List<GameObject> objects = const [], List<BoardTile> tiles = const [], CellMergeStrategy? merge})

Properties

copyWith → TableCellCopyWith<TableCell, TableCell, TableCell>
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
isEmpty → bool
no setter
merge → CellMergeStrategy?
final
objects → List<GameObject>
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
tiles → List<BoardTile>
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() → String
inherited
toMap() → Map<String, dynamic>
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited