GameTable class
- Mixed in types
- Annotations
Constructors
-
GameTable({IgnoreEqualityBox<
Map< cellsBox = const IgnoreEqualityBox({}), ItemLocation? background})VectorDefinition, TableCell> > -
const
Properties
- background → ItemLocation?
-
final
-
cells
→ Map<
VectorDefinition, TableCell> -
no setter
-
cellsBox
→ IgnoreEqualityBox<
Map< VectorDefinition, TableCell> > -
final
-
copyWith
→ GameTableCopyWith<
GameTable, GameTable, GameTable> -
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
getCell(
VectorDefinition position) → TableCell -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → String -
inherited
-
toMap(
) → Map< String, dynamic> -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited