GameTable constructor
- IgnoreEqualityBox<
Map< cellsBox = const IgnoreEqualityBox({}),VectorDefinition, TableCell> > - ItemLocation? background,
- VectorDefinition? minCell,
- VectorDefinition? maxCell,
Implementation
const GameTable({
this.cellsBox = const IgnoreEqualityBox({}),
this.background,
this.minCell,
this.maxCell,
});