GameTable constructor

const GameTable({
  1. IgnoreEqualityBox<Map<VectorDefinition, TableCell>> cellsBox = const IgnoreEqualityBox({}),
  2. ItemLocation? background,
  3. VectorDefinition? minCell,
  4. VectorDefinition? maxCell,
})

Implementation

const GameTable({
  this.cellsBox = const IgnoreEqualityBox({}),
  this.background,
  this.minCell,
  this.maxCell,
});