CellShuffled class final
- Inheritance
-
- Object
- WorldEvent
- PlayableWorldEvent
- ServerWorldEvent
- CellShuffled
- Mixed in types
- Annotations
Constructors
-
CellShuffled(GlobalVectorDefinition cell, [List<
int> positions = const []])
Properties
- cell → GlobalVectorDefinition
-
final
-
copyWith
→ CellShuffledCopyWith<
CellShuffled, CellShuffled, CellShuffled> -
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
-
positions
→ List<
int> -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
addPosition(
int position) → CellShuffled -
addPositions(
List< int> positions) → CellShuffled -
getObjects(
WorldState state) → Map< int, GameObject> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → String -
inherited
-
toMap(
) → Map< String, dynamic> -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited