getObject method
- WorldState state
Implementation
GameObject? getObject(WorldState state) => object == null
? null
: state
.getTable(cell.table)
?.getCell(cell.position)
.objects
.elementAtOrNull(object!);
GameObject? getObject(WorldState state) => object == null
? null
: state
.getTable(cell.table)
?.getCell(cell.position)
.objects
.elementAtOrNull(object!);