WorldInitialized constructor

WorldInitialized({
  1. GameTable? table,
  2. GameInfo? info,
  3. Map<String, Set<Channel>>? teamMembers,
  4. Map<String, Set<Channel>>? gameRoleMembers,
  5. Channel? id,
  6. List<SignatureMetadata>? packsSignature,
  7. bool clearUserInterface = false,
})

Implementation

WorldInitialized({
  this.table,
  this.info,
  this.teamMembers,
  this.gameRoleMembers,
  this.id,
  this.packsSignature,
  this.clearUserInterface = false,
});