ServerState class final

Annotations

Constructors

ServerState({String? link, List<PlayerInfo> players = const [], List<BannedUserInfo> bannedUsers = const [], Map<String, ServerRoleDefinition> serverRoles = const {}, Set<String> permissions = const {}, Set<String> assignableServerRoles = const {}})
const

Properties

assignableServerRoles → Set<String>
final
bannedUsers → List<BannedUserInfo>
final
copyWith → ServerStateCopyWith<ServerState, ServerState, ServerState>
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
final
permissions → Set<String>
final
players → List<PlayerInfo>
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
serverRoles → Map<String, ServerRoleDefinition>
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() → String
inherited
toMap() → Map<String, dynamic>
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited