loadLuaPlugin method
- AssetManager assetManager,
- String script, [
- String name = 'game'
Implementation
void loadLuaPlugin(
AssetManager assetManager,
String script, [
String name = 'game',
]) {
unregisterPlugin(name);
final location = ItemLocation.fromString(script);
final data = assetManager
.getPack(location.namespace)
?.getScript(location.id);
if (data == null) return;
registerLuauPlugin(name, data);
}