getObjects method
- WorldState state
Implementation
Map<int, GameObject>? getObjects(WorldState state) {
if (objects == null) return null;
final cellObject =
state.getTableOrDefault(cell.table).getCell(cell.position);
return Map.fromEntries(objects!.map((e) {
final object = cellObject.objects.elementAtOrNull(e);
if (object == null) return null;
return MapEntry(e, object);
}).nonNulls);
}