getObjects method
- WorldState state
Implementation
Map<int, GameObject> getObjects(WorldState state) {
final table = state.getTableOrDefault(this.table);
final cell = table.getCell(from);
return Map.fromEntries(objects.map((e) {
final object = cell.objects.elementAtOrNull(e);
if (object == null) return null;
return MapEntry(e, object);
}).nonNulls);
}