GameDialog class final
- Mixed in types
- Annotations
Constructors
-
GameDialog({required String id, required String title, String? image, List<
GameDialogComponent> components = const [], List<GameDialogButton> ? actions})
Properties
-
actions
→ List<
GameDialogButton> ? -
final
-
components
→ List<
GameDialogComponent> -
final
-
copyWith
→ GameDialogCopyWith<
GameDialog, GameDialog, GameDialog> -
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → String
-
final
- image → String?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- title → String
-
final
Methods
-
action(
GameDialogButton action) → GameDialog -
isValid(
) → bool -
markdown(
String content) → GameDialog -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
textField(
String label, {String? id, String? placeholder, bool multiline = false, bool password = false}) → GameDialog -
toJson(
) → String -
inherited
-
toMap(
) → Map< String, dynamic> -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
withImage(
String image) → GameDialog
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited