FigureDefinition class
- Inheritance
-
- Object
- GameObjectDefinition
- FigureDefinition
- Mixed in types
- Annotations
Constructors
-
FigureDefinition({Map<
String, VariationDefinition> variations = const {}, bool rollable = false, required FigureBackDefinition back})
Properties
- back → FigureBackDefinition
-
final
-
copyWith
→ FigureDefinitionCopyWith<
FigureDefinition, FigureDefinition, FigureDefinition> -
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- rollable → bool
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
variations
→ Map<
String, VariationDefinition> -
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → String -
inherited
-
toMap(
) → Map< String, dynamic> -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited