processClientEvent function
Implementation
(ServerWorldEvent, Channel)? processClientEvent(
WorldEvent? event, Channel channel, WorldState state,
{required AssetManager assetManager, bool allowServerEvents = false}) {
(ServerWorldEvent, Channel) sendInit(Channel? channel, WorldState state) {
return (
WorldInitialized(
table: state.table,
info: state.info,
id: channel,
packsSignature: assetManager.createSignature(state.info.packs.toSet()),
teamMembers: state.teamMembers,
),
channel ?? kAnyChannel,
);
}
if (event == null) {
return sendInit(channel, state);
}
if (!isValidClientEvent(event, channel, state, assetManager: assetManager)) {
return null;
}
switch (event) {
case HybridWorldEvent():
return (event, kAnyChannel);
case LocalWorldEvent():
return null;
case ServerWorldEvent():
return allowServerEvents ? (event, kAnyChannel) : null;
case TeamJoinRequest(team: final team):
return (TeamJoined(channel, team), kAnyChannel);
case TeamLeaveRequest(team: final team):
return (TeamLeft(channel, team), kAnyChannel);
case CellRollRequest():
final table = state.getTableOrDefault(event.cell.table);
var cell = table.getCell(event.cell.position);
final random = Random();
GameObject roll(GameObject object) {
final figure = assetManager.getFigure(object.asset);
if (figure == null || !figure.rollable) return object;
final variations = figure.variations.keys.toList();
if (variations.isEmpty) return object;
final picked = variations[random.nextInt(variations.length)];
return object.copyWith(variation: picked);
}
final objectIndex = event.object;
List<GameObject> objects;
if (objectIndex != null) {
final object = cell.objects[objectIndex];
objects = List<GameObject>.from(cell.objects)
..[objectIndex] = roll(object);
} else {
objects = cell.objects.map(roll).toList();
}
return (ObjectsChanged(event.cell, objects), kAnyChannel);
case ShuffleCellRequest():
final table = state.getTableOrDefault(event.cell.table);
final cell = table.cells[event.cell.position];
if (cell == null) return null;
final positions = List<int>.generate(cell.objects.length, (i) => i)
..shuffle();
return (CellShuffled(event.cell, positions), kAnyChannel);
case PacksChangeRequest():
return sendInit(
null,
state.copyWith.info(
packs: event.packs.where((e) => assetManager.hasPack(e)).toList(),
));
case MessageRequest():
return (MessageSent(channel, event.message), kAnyChannel);
case BoardsSpawnRequest():
final tiles = <VectorDefinition, List<BoardTile>>{};
for (final (cell, asset) in event.assets.entries
.expand((e) => e.value.map((l) => (e.key, l)))) {
final definition = assetManager.getBoard(asset);
if (definition == null) return null;
final size = definition.tiles;
for (var x = 0; x < size.x; x++) {
for (var y = 0; y < size.y; y++) {
final tile = VectorDefinition(x, y);
final position = cell + tile;
tiles.putIfAbsent(position, () => []).add(BoardTile(asset, tile));
}
}
}
return (BoardTilesSpawned(event.table, tiles), kAnyChannel);
case BoardRemoveRequest():
final table = state.getTableOrDefault(event.position.table);
final cell = table.getCell(event.position.position);
final currentObject = cell.tiles[event.index];
final definition = assetManager.getBoard(currentObject.asset);
final size = definition?.tiles ?? VectorDefinition.one;
final newTiles = <VectorDefinition, List<BoardTile>>{};
for (var x = 0; x < size.x; x++) {
for (var y = 0; y < size.y; y++) {
final position = VectorDefinition(
x + event.position.x - currentObject.tile.x,
y + event.position.y - currentObject.tile.y);
final cell = table.getCell(position);
final index = cell.tiles.indexWhere((e) =>
e.asset == currentObject.asset && e.tile.x == x && e.tile.y == y);
if (index != -1) {
final newTilesList = List<BoardTile>.from(cell.tiles)
..removeAt(index);
newTiles[position] = newTilesList;
}
}
}
return (BoardTilesChanged(event.position.table, newTiles), kAnyChannel);
case BoardMoveRequest():
final table = state.getTableOrDefault(event.table);
final from = table.getCell(event.from);
final currentObject = from.tiles[event.index];
final definition = assetManager.getBoard(currentObject.asset);
final size = definition?.tiles ?? VectorDefinition.one;
final newTiles = <VectorDefinition, List<BoardTile>>{};
for (var x = 0; x < size.x; x++) {
for (var y = 0; y < size.y; y++) {
final fromPosition = VectorDefinition(
x + event.from.x - currentObject.tile.x,
y + event.from.y - currentObject.tile.y);
final toPosition = fromPosition + event.to - event.from;
final tiles =
newTiles[fromPosition] ?? table.getCell(fromPosition).tiles;
final index = tiles.indexWhere((e) =>
e.asset == currentObject.asset && e.tile.x == x && e.tile.y == y);
if (index != -1) {
final newTilesList = List<BoardTile>.from(tiles)..removeAt(index);
newTiles[fromPosition] = newTilesList;
newTiles
.putIfAbsent(toPosition,
() => List<BoardTile>.from(table.getCell(toPosition).tiles))
.add(BoardTile(currentObject.asset, VectorDefinition(x, y)));
}
}
}
return (BoardTilesChanged(event.table, newTiles), kAnyChannel);
case DialogCloseRequest():
return (DialogsClosed.single(event.id), channel);
}
}