WorldInitialized.fromMode constructor
- GameMode? mode,
- WorldState state
Implementation
factory WorldInitialized.fromMode(GameMode? mode, WorldState state) =>
WorldInitialized(
clearUserInterface: true,
info: state.info.copyWith(
teams: mode?.teams ?? {},
script: mode?.script,
),
table: mode?.tables[state.tableName] ?? GameTable(),
teamMembers: const {},
);