WorldInitialized.fromMode constructor

WorldInitialized.fromMode(
  1. GameMode? mode,
  2. WorldState state
)

Implementation

factory WorldInitialized.fromMode(GameMode? mode, WorldState state) =>
    WorldInitialized(
      clearUserInterface: true,
      info: state.info.copyWith(
        teams: mode?.teams ?? {},
        script: mode?.script,
      ),
      table: mode?.tables[state.tableName] ?? GameTable(),
      teamMembers: const {},
    );