sendEvent method
- PlayableWorldEvent event, [
- Channel target = kAnyChannel
Implementation
void sendEvent(PlayableWorldEvent event, [Channel target = kAnyChannel]) =>
_onSendEventController.add(NetworkerPacket(event, target));
void sendEvent(PlayableWorldEvent event, [Channel target = kAnyChannel]) =>
_onSendEventController.add(NetworkerPacket(event, target));