run method
Implementation
@override
void run(String label, List<String> args) {
if (args.isNotEmpty) throw const CommandUsageException();
final modes = server.assetManager.packs
.expand(
(pack) =>
pack.value.getModes().map((mode) => ItemLocation(pack.key, mode)),
)
.toList();
server.log("${modes.length} available game mode(s).");
server.consoler.table(
["Game mode"],
[
for (final mode in modes) [mode],
],
);
}