tile method
- int x,
- int y,
- ItemLocation asset,
- int tileX,
- int tileY,
Implementation
BoardTilesSpawned tile(
int x,
int y,
ItemLocation asset,
int tileX,
int tileY,
) => addTile(x, y, BoardTile(asset, VectorDefinition(tileX, tileY)));
BoardTilesSpawned tile(
int x,
int y,
ItemLocation asset,
int tileX,
int tileY,
) => addTile(x, y, BoardTile(asset, VectorDefinition(tileX, tileY)));