addTiles method
Implementation
BoardTilesSpawned addTiles(int x, int y, List<BoardTile> tiles) => copyWith(
tiles: {
...this.tiles,
VectorDefinition(x, y): [
...?this.tiles[VectorDefinition(x, y)],
...tiles,
],
},
);
BoardTilesSpawned addTiles(int x, int y, List<BoardTile> tiles) => copyWith(
tiles: {
...this.tiles,
VectorDefinition(x, y): [
...?this.tiles[VectorDefinition(x, y)],
...tiles,
],
},
);