addTiles method

BoardTilesSpawned addTiles(
  1. int x,
  2. int y,
  3. List<BoardTile> tiles
)

Implementation

BoardTilesSpawned addTiles(int x, int y, List<BoardTile> tiles) => copyWith(
  tiles: {
    ...this.tiles,
    VectorDefinition(x, y): [
      ...?this.tiles[VectorDefinition(x, y)],
      ...tiles,
    ],
  },
);