tile method
- int x,
- int y,
- ItemLocation asset,
- int tileX,
- int tileY,
Implementation
BoardTilesChanged tile(
  int x,
  int y,
  ItemLocation asset,
  int tileX,
  int tileY,
) => addTile(x, y, BoardTile(asset, VectorDefinition(tileX, tileY)));BoardTilesChanged tile(
  int x,
  int y,
  ItemLocation asset,
  int tileX,
  int tileY,
) => addTile(x, y, BoardTile(asset, VectorDefinition(tileX, tileY)));