tile method
- int x,
- int y,
- ItemLocation asset,
- int tileX,
- int tileY,
Implementation
BoardTilesChanged tile(
int x, int y, ItemLocation asset, int tileX, int tileY) =>
addTile(x, y, BoardTile(asset, VectorDefinition(tileX, tileY)));
BoardTilesChanged tile(
int x, int y, ItemLocation asset, int tileX, int tileY) =>
addTile(x, y, BoardTile(asset, VectorDefinition(tileX, tileY)));