tile method

BoardTilesChanged tile(
  1. int x,
  2. int y,
  3. ItemLocation asset,
  4. int tileX,
  5. int tileY,
)

Implementation

BoardTilesChanged tile(
  int x,
  int y,
  ItemLocation asset,
  int tileX,
  int tileY,
) => addTile(x, y, BoardTile(asset, VectorDefinition(tileX, tileY)));