BoardDefinition constructor

BoardDefinition({
  1. VectorDefinition offset = VectorDefinition.zero,
  2. VectorDefinition? size,
  3. required String texture,
  4. VectorDefinition tiles = VectorDefinition.one,
})

Implementation

BoardDefinition({
  super.offset,
  super.size,
  required super.texture,
  this.tiles = VectorDefinition.one,
});